by Joseph Linaschke
In this post I wanted to address some of the smoothing — perhaps even perceived over-smoothing — that you may be spotting in some of these images.
If you've been reading along, then you know already that the objective here was to create images that blur the line between human and sculpture. Part of this process was to smooth the skin to a point of "well what is it"-ness, but that was easy to take too far. And working on such massively large files (the photo above, for example, is 14,400 × 6437 pixels), when you zoom out and aren't actually looking at every pixel, really large smooth areas tend to block up on the screen. My display, a 27ʺ iMac screen, is only 2,560 pixels wide. That means when zoomed out to fill the screen, I'm only seeing about one of every six pixels! So a lot of subtlety gets lost when you do that. I was constantly zooming in to 100% and questioning my results, to ensure that the blocks I was seeing on screen weren't actually there. The only way to see the image as it's meant to be seen is, of course, to see the actual print. The image above is 60ʺ wide — that's five feet, or 1.5 meters wide (and about 27ʺ tall). The largest image I'll show last, and that one is 60ʺ × 31ʺ printed.